SketchUp Plugins: Extrude Edges using Edges

A Plugin to extrude a curved edge along a curved path.
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Ruby programmer TIG has recently released a new awesome Plugin for Sketchup called extrudeEdgesByEdges.rb. With this Plugin you can extrude an edge along another one.
You can go to the original post at sketchucation.com to Download the plugin (you need to be registered). Before you do, see a quick snapshot of what this Ruby code does.


Chek here how to Install SketchUp Plugins.


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AutoCAD: LISP Routine for Converting Splines to Polylines

A LISP Routine to Convert some SPlines to Polylines. It has some bugs though.
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I was recently looking for a way to convert Splines to Polyines and found a LISP routine via Cadalyst. The routine works fine for Splines that we create from scratch. Unfortunately it doesn't work properly for Splines that have been generated when we offset an ellipse. In that case, the resulting polyline does not correspond to the spline we selected. For any other spline, it seems to work properly. You can download it at the cadalyst website.
As I previously explained, remember that you have the option to create ellipses as such or to do it creating an ellipse looking polyline through the PELLIPSE system variable.

Update: Kerry pointed out that there is a much easier way to convert Splines into Polylines. It is as simple as using the FLATTEN command for the spline you want to Convert. Thanks Kerry for the feedback.

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AutoCAD Weekly Block #07: Dynamic Escalator - Side Elevation

Download this block and learn about setting angles for Stretch Actions
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I am a bit behind on my weekly blocks but the truth is that the past weeks are being kind of crazy. Anyways, to catch up with this here comes issue #07 of the AutoCAD Weekly Blocks. This week I am sharing with you a dynamic block for an escalator that I created at work. The idea behind the block is that with a single escalator block we could cover any floor to floor height. First let's see a pic of the block so you know if you have interest reading further.


The original linework is a simplified version of a block obtained directly from Schindler, so the dimensions should be accurate for that manufacturer and very close for any other.

To turn the block into a dynamic one that stretches to fit to any floor to floor height we only need one Linear Parameter and a Stretch Action. Although the stretching we want to do has to be along the 30 degree angle defined by the escalator, we don't want to set the linear parameter in that direction. Let me explain you why. If we do so, the distance of the linear parameter will be the longitudinal distance of the escalator, that way, we would need some guides to know till what point we want to stretch it. What I want is to define the linear parameter to define the floor to floor distance but have the escalator stretch along the 30 degree slope. As complicated as it sounds in writing, it is very simple when it comes to defining the parameter and action. See the image below.



I defined a linear parameter to describe the floor to floor height (Distance in the image) and a Stretch Action. You can see the Stretch Polygon associated to the Action in a dotted line when you select the action. If we simply defined the parameter and action this way, the block would stretch vertically following the direction of the Linear parameter (distance). Instead we want it to stretch along the escalator direction (the 30 degree slope). The simple extra step we need to do for this is to select the Stretch action, go to properties and set the right angle.


In this case, the right angle is 300 (instead of 30) since the Angle count starts with the Distance parameter, not with the XY axis.
As you can see it is a very simple procedure and now you can use a single block while your boss decides what floor to floor height he really wants. You can select the grip of the block to extend it or, easier, go to properties and set the distance to the floor to floor height you need. You can Download the Block Here.

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AutoCAD: Placing Objects Along a Curved Path

Need to place obects evenly along a curved path? Two Commands will do that for you.
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Placing objects evenly spaced and properly aligned along a curved path is something I have to do pretty often. Either if it is because I need to place trees along a curved sidewalk or because I want to have a floor pattern that smoothly adapts to a curved shape. The commands DIVIDE, and specially MEASURE are ideal for this task.

These two commands work in a very similar way, DIVIDE let us place objects evenly along a path, dividing the path in the number of segments that we assign, while MEASURE will allow us to choose the distance between elements. To use these commands to place objects, we need to make a block of the objects we want to place along the path. Name the block with an short and easy to remember name because you will have to type it manually.

If for instance, we want to place trees every 10 meters along a sidewalk of a road, we need the block of the tree we want to place (for this example let's imagine a block called tree01), we need the entire curved sidewalk to be a polyline, and to make it easier we need a guide paralel to that sidewalk curb that will be along which we will place the trees. See the image below that describes the needed elements.


Once we have this, we simply need to run the command MEASURE (you can simply type ME), select one of the guides when prompted "select object to measure". Then we will enter "B" and ENTER to be able to select the block. On "enter the name of a block to insert" we type "tree01" or whatever name of the block you want to place. On "align block to object" we will generally say YES. The last thing to do is to "specify length of segment" which is the distance we want the Blocks to be apart from each other. If we repeat the process for both sidewalks, the result will be something like this.


We will use MEASURE most of the times to do this sort of block placements because it allows us to pick the distance between blocks. If we knew the number of blocks we would like to place instead of the distance between them then we would use the same procedure with the DIVIDE command instead of MEASURE.



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CAD Addict emails are Slow in MS Outlook

I am working to find out a solution
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Kerry and Cristophe have recently pointed out an issue with the email subscription to CAD Addict. Aparently reading the emails in Outlook has become slow since May 20th. I´ve been doing some research and aparently that is a common issue to other blogs subscriptions (see this post). I am looking for solutions althought it seems to be a bug that someone form google should fix. Please bear with me till this get solved.
ANd Again thanks for reading.

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SketchUp Plugins: Improving the Selection Tools

Two Plugins that will improve drastically the way you can select objects.
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I came across the next two plugins thanks to the SketchUp News website called "The Daily CatchUp". These two Plugins will help you select objects, edges or faces faster and smarter. Let's see them both.

The first one is called SelectionHideShow.rb (click the link to the original post for download) and it adds extra options to the contextual menu (the right click menu). It is developed by TIG and its a great plugin to improve your selection capabilities. See this quick snapshot for the list of new selection options it will add to your right clicks.


If what you need most is to select only edges, then HoverSelect.rb from Fredo6 is your Plugin. It allows you to select edges in a new and practical way like clicking on one edge and dragging the mouse over the others, or selecting all edges of a face with a single click. It ads a user interface when the plugin is active like the one on the following image (click it to enlarge it).


HoverSelect requires the set of tools called LibFredo6 3.1 that can be downloaded here.

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AutoCAD: How to Modify the XCLIP Frame Without Redrawing it

You can easily edit which part of an XREF is clipped without redrawing a new polyline.
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A few months back a wrote a post about the XCLIPFRAME system variable. What I didn't know back then is that the frame shown with this system variable could actually be edited.

For those who don´t know what an XCLIP is: with the XCLIP command, we can clip (hide) part of a Block or XREF. This will allow us to keep the Block or the XREF unexploded while showing only the part of it that we want in our drawing. As I already mentioned before, I hate people who explode blocks as a hobby, but I understand they do so because they don´t know they have these options.

So back to editing the XCLIP Frame, if we set the XCLIPFRAME system variable to 1, we will be able to see the frame that is used to hide part of the Block or XREF. This frame can be modified by selecting it and moving its grips. In many cases, when we have created a very complex XCLIP Frame, this becomes extremely useful so we don't have to redraw the polyline we used to clip de Block or XREF while still allowing us to hide or show a different part of the object. I made a quick video showing the power of the XCLIPFRAME system variable. Check it out below.



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Photoshop: Isolate a Layer

How do you Isolate a layer in photoshop?
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This is probably my shortest post, but I've been using Photoshop a lot lately and this is a very useful trick. When you want to isolate one layer, just press Alt and click on the little eye near the layer you want to isolate. Instead of hiding that layer, it will hide all the others. To turn all the layers back on do the same. One thing though, if you manually switch on one layer while having the layer isolated, then you will have to switch all the others on manually.

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CAD-Addict's first anniversary!!

It is CAD-Addict´s first anniversary. Tell me what would you like to see here before the second one.
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It's been one year since I started taking this website seriously. I started it back in 2007 but not till last June I started to Blog regularly. One year is not a long time but I am happy to have helped some people find their way to work smarter, and I have to say the will to write here has forced me to find solutions that previously I might have just avoided to search for. I encourage all of you to find some time to blog about those tools you use more often, we will all benefit from the shared knowledge and you will realize that you will learn more when you have to explain to others what you just found out.

The English version of CAD-Addict had over 34000 visits in the past 12 months(over 28000 visitors) and over 75000 pageviews. I have to confess that it is much more than I expected when I started. This added to the overall more than 45000 visits if we add the other languages, make me want to blog more and more to reach more and more people. Besides that 130 people are currently subscribed to this blog's feed which is not a bad number.

To help me improve the website on the following months please don't hesitate to write a comment on this post telling me what would you like to improve on the website, or simply use the Poll on the upper right corner to quickly choose from 4 topics what would you like to change.
Again, thanks so much for reading me and feel free to contact me here if you need anything.

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SketchUp Plugin: Shape Bender

An extremly useful Plugin to Bend an object to follow the profile of a curve
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Not so long ago, I wrote a post about the Rhino command FlowAlonSrf (Flow Along Surface) that allows us to bend objects to match a curved surface. At that time I thought it was something I would not be able to do with SketchUp, but again the Ruby scripting community has surprised me positively.
There us a SketchUp Plugin written by Chris Fullmer that does something very similar. It is a bit less complete compared to Rhino's "Flow Along Surface", since in this case it bends objects using a curved line, but still it is a very good tool to have on your set of SketchUp tricks. See how using this tool I bended the following text to match a curved line.


I am going to post a video soon but on the mean time see the original post by Chris that already has a quick video on how to use it. You can use that post too to download the plugin.

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AutoCAD: Select Using an Irregular Shaped Polygon

It is sometimes easier to select objects if we use an irregular polygon instead of the standard rectangular selection. And it is very easy to do.
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When yo have a drawing with a lot of objects sometimes selection multiple objects becomes tedious because using the rectangular selection window might select a lot of objects that we do no want to select.
The solution is to select using an irregular shaped polygon. This option, generally unknown is very easy to access. When AutoCAD prompts us to select objects, we enter CP and click enter. This will trigger the "Cross Polygon" mode, which means that instead of a rectangular selection window, we will use an irregular polygonal one. See this quick video to see this option in action.


It is one of those options that it is unbelievable how many of us didn't know about it. Remember Socrates, "all I know is that I know nothing".

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AutoCAD: How to Make a Block Unique

How do you turn one instance of a block into a unique block in a single an easy step? There is an easy way.
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If you are a SketchUp and AutoCAD user like me, probably you miss the "make unique" option from SketchUp when you are using AutoCAD. For those who do not use SU, Make Unique will turn an instance of a Component (Blocks in SketchUp are called Components) into a Unique one, allowing us to modify it without affecting the other instances of that Component.
I always miss this is a feature in AutoCAD, but lately I came to realize that there is a way to do the same (only for 2D blocks though). The trick is to use the FLATTEN command. If we select "Sample Block 01" and run the FLATTEN command, the result will be a flattened version of the same block called "Sample Block 01-flat1". Because the new block has a different name we can modify it without affecting the other instances of that block. So the result achieved would be the same we get in SketchUp using "Make Unique".
This, of course, only works in 2D, since the command FLATTEN flattens linework, it would turn a 3D block into a 2D one.

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